I was originally inspired by this style from Beeple's "Subprime" as I felt the style really created a quirkiness to the animation. I have followed multiple tutorials and resources in creating Low-Poly models in 4D:
![animating character mt mograph animating character mt mograph](https://i.pinimg.com/474x/5c/55/0a/5c550a272971acb38108a0c9177f253e.jpg)
![animating character mt mograph animating character mt mograph](https://i.pinimg.com/originals/fe/a0/27/fea027828376d723fdd8c5cb95ca5b08.gif)
One of the design choices I chose which I believed would be suitable for my project and benefiting the fact I am a novice at Cinema 4D is a Low-Poly style. to see if I could work these into my own project. I also followed various tutorials on other things such as Tracers, Particles, etc.
#ANIMATING CHARACTER MT MOGRAPH SERIES#
I have since followed the majority of GreyScaleGorilla's Introduction series until I felt comfortable enough with the program. So I will be using this post to show some of the resources I have been using to practice in Cinema 4D in that time. Including SFX of the scenes in my ident, I feel, would make the ident much more emotional.įor instance, having gusts of breeze blowing during the forest sequence, or the sounds of city life in the city sequence, all these sounds are very familiar to us and will make the ident much more immersive.Īlthough I have not posted to this blog in quite some time, it is mainly due to the process of practicing and creating the project in Cinema 4D. Initially I had wanted to keep my ident to music only, but I feel I have underestimated the importance of sound in cinema. Such as the swooshes, and strong ambient noise featured in other idents.Īs a result of this, I will be using this through SFX as opposed to the soundtrack.
#ANIMATING CHARACTER MT MOGRAPH FULL#
However I also agree that the track doesn't necessarily take advantage of the full power of the audio in cinemas.
![animating character mt mograph animating character mt mograph](https://i.pinimg.com/originals/45/cc/2a/45cc2ac031ef6f5d1f566438b1b11618.jpg)
That being said, I do still feel the current track captures the quirkiness and joyful nature that I have been going for in my ident, and I still believe it compliments the ident well. So I feel once again changing the soundtrack will again result in a lengthy search for a new track. I have already had a lot of issues with finalizing a soundtrack for my ident. As part of the cinema experience is also in the rich and deep sound that the audio systems provide. Secondly, was the issue of my soundtrack exclusively using the "Fresh & Fun" song. However, I may still experiment with the idea if I have enough time to at later stages of the development. My own personal take on this project was the power of the worlds that films create, including a character may have drawn attention away from this messageīased on the above reasons, a character is a low priority feature of my ident. I had attempted skeletal rigging in Cinema4D and ran into issues with it Rigging a skeleton and animating a 3D character to an above satisfactory level is a lengthy process This thought had previously crossed my mind during the design process but I had ultimately decided against it for the following reasons: As it was suggested that viewers would project their experience onto this characters to immerse themselves. Though there are 2 points that were brought up that should be addressed.įirstly, was the suggestion of including some form of character into the ident. I feel I managed to successfully explain the project and what my idea and goals were. The majority of feedback on my presentation was good. I have the majority of the SFX I wish to use, however I believe it will be best to add these in through After Effects as opposed to straight into Cinema4D. This version is also lacking the SFX I previously mentioned I would be adding. While I have also focused heavily on effects such as hard shadows, reflections and screen effects to make the scenes pleasing to look at. The style and animations are designed to be quirky, making the viewers smile, which I believe to be a strong element of cinema. I am currently working to complete my ident for the project deadline.Ĭurrently, the ident is not full length, but the content that exists is a strong indicator of what the whole video will feel like. Unfortunately this has resulted in the majority of my time being spent fixing visual errors. I have also had several issues with losing progress of animations and hiding elements from certain sequences, an example of this can be seen in the thumbnail for the first edition, in which the grey jagged spike in the background is actually an object from the ocean scene. I was unable to finish my ident for the deadline mainly due to severely underestimating the time it would take to fully model, texture and animate everything in the ident. Unfortunately I was not able to complete my ident for this deadline, above is my first edition ident, which is the progress of the ident as of 19/03. The deadline for projects to be handed into the D&AD was the 19th of March.